tgmsmario wrote:
QUOTE:
Question, do the advantages/disadvantages have more then a flavor aspect? Do they cause bonus/negatives to states, rolls, etc. Or is one of the ways players can earn the fate/style points?
I tried to balance it. The majority of them have a direct influence on some roll, stat, or skill or another. Or they tie the PC to an NPC. The rest are like drinking problem, blood lust, and compulsive liar OR dexterous toes, good sence of direction, and noble title .
The "Fate" points are basiclly the imediate reward for anything that made me happy. Each player starts out with a couple and earn more for good roleplay or for surprising me in a fun way. I like it cause it is more of a insatnt gratafacation reward than XP.
Some of the disavatages (like Blood Lust) you can use a fate point to use to over come it with out a will save of some sort.
tgmsmario wrote:
QUOTE:
Is time travel a or going to be a big aspect of the campaign?
Not time travel as such, just sliding to alternate dimentions that are in a diffrent point in history. That way they can't jump to last wednesday and pop the bad guy as he is eating his oatmeal and not have to face his evil plot. Time travel would be way to much work anticapating the players.
tgmsmario wrote:
QUOTE:
Love the fighting dinosaurs in the Underground. And who wouldn't?
That was some "flavor text" they read in the newspaper and wanted to cheack out. Keeps them happy some I'm happy.